Abstract – e-GP Access model is the biggest milestone in the history of public procurement. e-GP Access is a globally accepted procurement model introduced by World Bank which has been implemented in different countries to establish more clarity in public procurement. Unbiased consensus decision is a mandatory prerequisite of a free and fair decision making in a public procurement with the presence of all the parties and entities involved in practicing procurement. In this work, a Decision Engine has been incorporated in e-GP Access to make this model rather engineered than policy framed. Four subsystems of Decision Engine – Risk Identifier, Bidder Selector, Procurement Maturity Identifier and Anti Spam wire with Security mechanism are outlined grabbed from various scientific works. This model has been turned into an e-Marketplace based model from G2B type. Keywords: e-GP Access, Public Procurement, Risk, Bidder Selection, Procurement Maturity, Fuzzy MCDM, e-Marketplace Cite as: Al-Aziz, A., and Azeem, A. (2020). Decision Engine in e-GP Access Model: An Engineering Approach. Diverse Journal of Computer and Information Sciences, Vol. 2, Issue 3, Pages 1-10.
Abstract – This article supplies online solicitors hiring as a vehicle of law practice typecast. Providing a case study of hiring in professional solicitors’ service firms, my job is to investigate the often suggested but often analytically inseminated a hypothesis that solicitors case resemblances between service solicitors and patrons matter for solicitors’ hiring decisions. Drawing from 120 interviews with solicitors as well as patron observation of a hiring solicitor, I realize that online hiring is much more than just a process of skills sorting; it’s also a process of an instant collaboration between patrons, solicitors, and law firms. Patrons wish to receive counselling and deal cases by solicitors within their nearest living destination. The solicitors’ concerns about dealing cases are highly conspicuous to patrons and often take precedent concerns about their absolute service. I uncrate the interpersonal processes through which solicitor’s case resemblances which have affected their patron’s evaluation in law firms and provide the first factual manifestation in dealing cases—particularly in the form of counselling patrons—matters for solicitor hiring. I conclude by discussing the ramification for establishing a new method, aid, and law practices. Keywords: Solicitors hiring, interpersonal evaluation, accomplish the solicitor, feasibility study, weight system [Cite as: Ahmed, I., Aual, R., Lima Akter, L., Karim, S., Ghosh, S., and Hosen, S. (2020). A Computerized Model for Procurator Hiring. Diverse Journal of Computer and Information Sciences, Vol. 2, Issue 2, Pages 44-51.]
Abstract – Every organization has their own human resources management to achieve their human resource actions. This paper titled “HUMAN RESOURCE MANAGEMENT SYSTEM” is basically concerned with managing the Administrator of HUMAN RESOURCE Department in an organization. HRMS (Human Resource Management System) mainly works in two parts. One is with system i.e. HR activities and another is with the process with the information technology field where’s the data processing systems originated into enterprise resource planning. The main purpose of this study is to curtail the effort of Administrator to keep daily events alike as attendance, projects, works, appointments, etc. This study concerns with the process of classify employees, recording their attendance hourly and calculating their impressive payable hours or days. This study should preserve the records of each and every employee and their time spend in to company, which can be used for performance assessment. Keywords: Human Resource, Administrator, Employee, Payroll, Attendance, Roster [Cite as: Jannatul Nayem, J., Siddiqur Rahman, S., Farhana Afrin, F., Shaikat, A. B., and Paul, M. (2020). The Organizational Strategic Human Resource Management System. Diverse Journal of Computer and Information Sciences, Vol. 2, Issue 2, Pages 37-43.]
Abstract – This study is motivated on the Intensification of a Programmed Student Result Supervision Scheme (SRSS) developed by using ASP.NET, HTML, CSS, BOOTSTRAP, ANGULAR JS and was locally hosted in windows server (IIS). This web-application is helpful for students and institutes for acquiring the results in an easy method. The manual system of students’ educational result processing and calculating Cumulative Grade Point Average (CGPA) was found to be monotonous, mainly when carried out for a huge number of students, this setup the entire procedure time-hungry, wrong prone and systematic overall. This web-application will construct the teacher’s job shorter tough by cutting down the time and effort consuming on result construction, etc., thereby, authorizing the teacher extra time for teaching and other instructional topics. The entire result scheme will be under the dominance of the administrator and the administrator is the superior user who enjoys all advantages such as read, write and process the results. All the teacher requires to construct an account and get accepted by the admin. The benefits that are providing to apprentices are to read and accomplish their effect by providing user identifications for protected login and in the event of fresh student the recording is offered. The student can download or print his/her result. And the guest user has the privilege only to read. Keywords: Programmed, Cumulative Grade Point Average (CGPA), result processing, admin/administration, registration, Data flow diagram (DFD) [Cite as: Sakib, F., Parvin, S., Hossain, S., Hosen, S., and Paul, A. (2020). Augmentation of Programmed Student Result Supervision Scheme (SRSS). Diverse Journal of Computer and Information Sciences, Vol. 2, Issue 2, Pages 31-36.]
Abstract – This paper represents a story-based Role-Playing Game. This article outlines a virtual role-playing game where a user or gamer can do anything (which actions are loaded previously) in the virtual gaming environment There is growing attentiveness in the case of video games. The recent improvement of online, social joined video games (broadly multiplayer online role-playing games) now has created an experience for new gamers. A system in the Role-Playing Game (RPG) has some real-world scenarios that can be interconnected to the people of the real world, and some real action of life. An interactive environment in the gaming world has some characteristics that can participate in some action of the game based on the option available and in the choice of the user or gamer Developing a new 3D virtual environment by using a game engine strategy is to incorporate various multimedia data in one platform. Doing so we create the domain for a virtual reality console experience. We created this Role-Playing Game using Unity and designed graphics as well as animated the characters by using the Blender. Keywords: role-playing game, experience, video game, game engine, interactive environment, multimedia [Cite as: Chamok, N. X., Hossain, I., Paul, P., Labonno, I. J., and Shujon, A. R. (2020). Game-based Storytelling Using Role Playing Game and Expansion to Virtual Reality. Diverse Journal of Computer and Information Sciences, Vol. 2, Issue 2, Pages 15-22.]
Abstract – When it comes to basic rights, education is one of the most important ones. Education is necessary regardless of where you were born or where you grew up. In this era when communication is developing rapidly, it is high time to ensure that education reaches everybody’s doorstep. There is a saying ‘knowledge increase by sharing but not by saving’. And to share knowledge, book is the best thing to share. But sharing a book is not always convenient and sometimes annoying too as many of those people never return these books. This paper presents an online platform for sharing knowledge or more elaborately to share and rent books and a platform to discuss books. The motto of the proposed model is to reduce the problem of sharing the book and also to build a community of book readers. This system is a platform for anyone who has a book and is not using it right now and would like to share the books with someone who currently needs it. In this developing country, to buy a book is costly and as people normally keep the book idle after reading; so, it is better to share or sell the book to someone who may need it. So, the main theme is, ‘maximum use of the book, minimum use of money’. The proposed model uses the basis of regular social transactions and comprises them into a business model. It mainly focuses on the customer to the customer business model and creates a patronizing and adjuvant platform for both the user and providers. It depicts the challenges related to starting a new platform, identifying the right people, creating and interacting with people and developing a business model in a developing country. The proposed model is deployed on an android app by…
Abstract – AI (Artificial Intelligence) is one of the buzzwords in Information Technology. The real world’s object will be transformed into an intelligent object, which is the future of AI. In light of this, the present study addresses AI concepts through a systematic review of scholarly research papers, professional discussions with experts. This paper describes details about Water quality monitoring and the notification system. Moreover, this research article focuses on the basic requirements, characteristics of this device and usages in our daily life. This device has some advantage; it will notify consumers about the water quality. To notify about the water quality, this device is going to check the pH, Turbidity, Temperature and many other components of the water. However, the new researchers who are interested to do research in this field of AI for water quality monitoring, they would have some ideas from this manuscript. Keyword: water quality monitoring, notification system, pH, turbidity, temperature sensor [Cite as: Islam, K. K., Rabby, M. R., Islam, R., Mahfuz, T., and Swarna, N. I. (2020). Water Quality Monitoring and Notification System. Diverse Journal of Computer and Information Sciences, Vol. 2, Issue 2, Pages 5-9.]
Abstract – The beauty parlour management system is a web application. The purpose of this management system is to manage an organisation, take appointments, and sell products. Customers can see products or services and beauty tips. Customers can easily request an appointment on a particular date and time or buy products from home. Admin can see all details in brief like a total number of appointments, rejected appointment, accepted appointment, total services, today’s sales, yesterday’s sale, last seven days’ sales, total sales, and beautician information. Admin can update product or services, beauty tips, beautician information and so on. This document provides details about the entire web application requirement specification for the beauty parlour management system. Keywords: beauty parlour, salon de beauty, beauty parlour management system, system analysis, user case diagram Cite as: Hasan, H., Jahan, N., Akter, K., Sharna, M. A., and Ruma, R. P. (2020). Web Application for Salon De Beaute. Diverse Journal of Computer and Information Sciences, Vol. 2, Issue 2, Pages 1-4.
Abstract – The digital gaming business has changed in the past years. In the past digital games have been a product. People went into a brick and mortar store or looked into a download portal and bought them. Digital games are no longer just products. They developed into services (Clark, 2014). People play games not only on a stationary device, but on mobile devices, too. According to Mangan, today Freemium is the dominant monetization method in mobile digital gaming (Mangan, 2016). People still struggle to pay for In-App purchases, because In-App purchases are just for virtual good that do not exist in the real world. The presented data in this study is based on a survey from July 2019. This study shows that people have to overcome to do In-App purchases and investigates determinants that drive In-App purchases. People have to overcome themselves and the majority in the presented data already did. This study also shows that the game design itself is a stronger motivator for people to spend money on In-App purchases than social pressure from other players, even though that this is a relevant factor. Keywords: freemium, digital gaming, survey, overcome, In-App purchase, nudging Cite as: Lohse, P. C. (2020). How People Overcome To Do In-App Purchases. Diverse Journal of Computer and Information Sciences, Vol. 2, Issue 1, Pages 1-5.